Houdini VEX Set Name based on UDIM

Struggling with separting mesh based on UDIM tiles ?, Here is the VEX code to release the pain. 

vector count = floor(v@uv+25); int random = random_fhash(count); string name = concat("group_",itoa(abs(random))); s@name = name; v@Cd = random(count);




I hope this small code would be useful to you